Join Joel Bradley for an in-depth discussion in this video Using the pelt-mapping controls, part of 3ds Max: UVW Mapping.
- Up to this point in our look…at 3DS Max's pelt mapping tools,…we have crafted a peel seam…for our robot-hand geometry,…made use of the "pelt" button…found in the peel rollout,…and also touched briefly on how the pelt gizmo,…or stretcher and spring controls,…found in the pelt map dialog,…have been designed to work.…What we want to do now is go ahead…and see what kind of mapping result…can be produced as we actually…make use of the pelt mapping tool.…Well, perhaps the first thing we will want to do here…is check that we are happy with the size…of our stretcher object.…
If not, now is the time to go ahead and adjust that.…Once done, we can start to work…with some of the parameters found…in the pelt map dialog.…For instance, we can go ahead…and set the damping parameter here…to a value of 0.2.…This will add just a little bit of lag…to the pull strength we are using,…which we are going to leave set…at its default value of 0.1 for this exercise.…In fact, we can leave the rest of the options found…in the spring section set just as they are,…
- What are UVW coordinates?
- Understanding UVW space
- Autogenerating coordinates
- Using map channels
- Working with the World XYZ and Object XYZ systems
- Peel and pelt mapping
- Reshaping UV elements
- Relaxing UVs
- Rendering out a UV template
Skill Level Intermediate
1. UVW Mapping Basics
2. Digging a little deeper
3. Unwrap UVW Modifier Controls
4. The Edit UVW Interface
What's next?1m 43s
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