Learn how to randomize shader parameters per object with Open Shader Language (OSL).
to how UVW coordinates work with OSL maps. … Our Open Shading Language, we saw how to control … map placement on objects that have traditional … UV layouts like this box primitive. … This week we'll see how to use OSL named coordinate spaces, … and these are coordinate spaces built into OSL itself … and they allow us to apply maps onto surfaces directly … without any UVs at all. … select it, go over to the modify panel … and I've got a UVW map modifier, I'll just delete that … with the trash can, and in the box creation parameters here … we can just turn generate mapping coordinates off … and now since there are now UVs we get a solid color. … Let's open up the material editor, … and here's the shading at work from the most recent movie … and if I pan around with the middle mouse button, … we've got a map channel node, it's the UVW channel node … and it's determining into which map channel … this map will be placed, and we've only got one map channel … right now it's channel one, but there are no UVs in there. …
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
3ds Max: Tips and Tricks
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.