Learn how to randomize shader parameters per object with Open Shader Language (OSL).
to how UVW coordinates work with OSL maps. … Our Open Shading Language, we saw how to control … map placement on objects that have traditional … UV layouts like this box primitive. … This week we'll see how to use OSL named coordinate spaces, … and these are coordinate spaces built into OSL itself … and they allow us to apply maps onto surfaces directly … without any UVs at all. … select it, go over to the modify panel … and I've got a UVW map modifier, I'll just delete that … with the trash can, and in the box creation parameters here … we can just turn generate mapping coordinates off … and now since there are now UVs we get a solid color. … Let's open up the material editor, … and here's the shading at work from the most recent movie … and if I pan around with the middle mouse button, … we've got a map channel node, it's the UVW channel node … and it's determining into which map channel … this map will be placed, and we've only got one map channel … right now it's channel one, but there are no UVs in there. …
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
New This Week
3ds Max: Tips and Tricks
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