Join Brian Bradley for an in-depth discussion in this video Using motion capture, part of Animating in 3ds Max: Constraints, Controllers, and Wire Parameters.
- [Instructor] With the basics of our motion capture system…set up and ready to go,…what we want to do in this video…is take a look at how we would actually go about creating…animation with it.…If we jump into the Utilities tab…in the command panel then,…you can see we have this Motion Capture option…which once clicked, opens up a rollout…that has all of the motion capture tracks…that we set up earlier listed and ready to work with.…If you get a warning dialog popping up here…regarding MIDI input errors,…just click OK and everything will be fine.…
What we can do now is test each of the setups…our motion capture assignments…that we have already made just to make sure…that everything is working as it should…before we go ahead and record.…If I select the first track in the list then…which in my case is the rotation track,…you will see as I enable the test button…that moving my mouse horizontally does indeed control…the rotation of our robot arm.…One of the brilliant things here…being that we can just keep on going…
- Reviewing the importance of pivot points in animation
- Accessing and working with controllers in the UI
- Creating reaction animations
- LookAT controllers
- Wire parameters
Skill Level Intermediate
3ds Max 2018: Mastering UVW Mappingwith Joel Bradley2h 31m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Stylized Environment for Animationwith Zaheer Mukhtar4h 44m Intermediate
3. Wire Parameters
What's next1m 6s
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