Join Joel Bradley for an in-depth discussion in this video Using map channels, part of Mastering UVW Mapping in 3ds Max.
- We have at least a little already talked…about how UV space maps the geometry…using a zero to one system that marks…both the start and end points for map types…being applied inside a material.…One really useful feature that we haven't noted so far,…however, is the fact that in 3DS Max we can actually use…multiple versions of UV space on…any piece of geometry we like.…This is accomplished by means of UVW Map channels…with each map channel having its own zero to one space.…
This can be made use of in a variety of ways.…For instance, we could create a number of map channels…to apply layer detail to a material…as we will in fact be doing in this exercise.…Indeed, if I open up the material editor,…you can see in our material setup…that we have a simple decal being composited…or overlayed on top of our UVW test map.…Now, currently both import maps,…if I double-click to bring up their parameters,…are making use of map channel 1.…
If I just select the plane geometry…and jump over to the command panel's modify tab,…we can see that the applied UVW Map modifier…
- What are UVW coordinates?
- Understanding UVW space
- Autogenerating coordinates
- Using map channels
- Working with the World XYZ and Object XYZ systems
- Peel and pelt mapping
- Reshaping UV elements
- Relaxing UVs
- Rendering out a UV template
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. UVW Mapping Basics
2. Digging a little deeper
3. Unwrap UVW Modifier Controls
4. The Edit UVW Interface
What's next?1m 43s
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