Join Brian Bradley for an in-depth discussion in this video Using mCloth to create a rope object, part of MassFX and 3ds Max: Creating Simulations (2013).
We have already noted that one of the big complaints in connection with the…removal of Reactor in 3ds Max was the fact that users no longer have the means…to create simple rope objects that could be used in dynamic simulations.…In this video, we're going to step through the process of creating a simple rope…object using the mCloth modifier.…Before we get started here, it is important to note that this particular option…for creating a rope object, whilst potentially very useful for our background or…distance objects, does have some, or at least one, very serious limitation…which we will demonstrate as we move along.…
As you can see, our style scene once again consists of a number of…suspended cylinders,…although this time we do have something a little different in the form of an…animated collider object in the scene.…If I just press the Play button in our animation controls, you see our box…simply travels across the screen, moving from right to left.…To get started on our rope object, let's first of all select one of the…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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