Using layers to organize construction elements and actual models


show more Using layers to organize construction elements and actual models provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Using layers to organize construction elements and actual models

In this movie I'm going to show some layer management. It's important to keep things organized when you're making a project or making a building or making a game, as you can have literally thousands of assets, and if we have extra stuff coming across from export into the game editor or game engine again it's more geometry and possibly issues with objects that the editor or the engine don't like. What I'll show here is the layer manager. Note that I've taken the previous exercises single row of buildings and cloned it out to approximate the spacing of the original building and added in some slim rectangle to stand for the brick pilasters.

Essentially, I have tried to map out this short side of the building figuring that this same arrangement will repeat on the long side once I've got the elements together. In 3ds Max we can access the layer manager either by a button or under Tools. For layers everything starts out on the default layer 0. If we open up that l...

Using layers to organize construction elements and actual models
Video duration: 3m 51s 5h 54m Intermediate

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Using layers to organize construction elements and actual models provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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