Join Brian Bradley for an in-depth discussion in this video Using irradiance mapping: Part 1, part of V-Ray 3.0 for 3ds Max Essential Training.
- In this video we're going to make a start at demonstrating…just how quick and easy it can be to set up a basic,…global illumination solution using V-Ray's…irradiance mapping engine.…We've chosen an interior setting to test…all of the GI engines we will look at in this chapter…as this presents by far the biggest challenge…when it comes to getting clean and believable-looking…GI lighting.…The very plain materials that we have added…to the geometry will add to the difficulty…as they will really highlight any noise or blotchiness…that may show up in the GI solution.…
To give a quick overview of the lighting setup in the scene…we can come to our Tools menu and pull up the…V-Ray Light Lister.…This reveals that we have just a single V-Ray Sun…set up in the scene to act as our key or direct light…and of course if we open up our Environment dialogue…using the eight key, we also have a high dynamic range…V-Ray Sky set up in 3ds Max's Environment slot.…In other words we're making use of a daylight system.…To enable the GI systems, let's open up…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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