…When we're rendering our scene, in addition…to the photographic exposure and sun and…sky control, the other major area we…have control over, is our rendering engine itself.…We have a lot of control in the global illumination section…in mental ray, of how the light bounces in our scene.…I'll run a quick render and show what it…looks like currently, and then where we can improve.…With the render in the office nearly complete, we can see a…few places that could use some improvement in how the light is bouncing.…The direct sunlight on the stairs looks great, but up on the second floor, where…the stairs meet up at the bridge, it's…decidedly blue, and there's some speckling going on.…
Additionally, where the bridge meets the far wall, it's a little bit, flat.…And this may benefit from some extra bounce in the lighting.…The scene is workable, but it appears a little flat…overall, and could use also a little more luminous appearance.…What I'll do, is put up the final gather…bounces to three, right here in the rendered frame window.…
Author
Released
5/5/2014- Creating and applying materials with luster and shine
- Creating a daylight system
- Casting light from interior lighting fixtures
- Lighting with sky portals
- Creating an ambient occlusion rendering pass
- Fine-tuning Final Gather and lighting
- Compositing in Nuke and After Effects
- Adding depth of field, highlights, and glow
Skill Level Advanced
Duration
Views
Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome42s
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Using the exercise files2m 48s
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1. Creating and Applying Materials
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Adding luster to wood7m 43s
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2. Lighting in Direct Sunlight
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3. Lighting Night and Dusk Shots
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4. Lighting with Sky Portals
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5. Lighting and Rendering Additional Passes for Compositing
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6. Compositing and Post Effects in Nuke
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Adding depth of field7m 44s
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7. Compositing and Post Effects in After Effects
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Adding depth of field5m 44s
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Conclusion
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Next steps43s
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Video: Using global illumination and Final Gather to change the lighting