Using fracture geometry


show more Using fracture geometry provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Using fracture geometry

We did mention in our opening chapter that one common use for dynamic rigid body simulations was taking prefractured geometry and simulating the collapse of solid objects, such as buildings, bridges, and the like. This effect requires the simulation of geometry that comes in all shapes and sizes. In order to make use of mParticles to produce such an effect then, we would need to have the option of using irregular-shaped geometry in a simulation--not being stuck with standard primitive shapes only.

To show that this is indeed possible, we're going to make use of the prefractured castle turrets that we have set up in our start scene. To save ourselves a little bit of time here, if I just hit the 6 key to pull up Particle view, you can see we have already set up MassFX Flow, which of course also creates a MassFX World helper in our scene set at the world origin. We have made a single change to the flow. In this instance we have replaced the Birth Grid operator with a Birth Group. However...

Using fracture geometry
Video duration: 6m 0s 3h 53m Intermediate

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Using fracture geometry provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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