Join Brian Bradley for an in-depth discussion in this video Using the force, part of Up and Running with Particle Flow in 3ds Max.
One of the more challenging aspects of creating any kind…of simulation based effect inside a 3D application, is the need…to recreate the effect of natural forces on the objects,…or in our case the particles, that are inside the simulation.…You see, in the real world, if we wanted to film the burning of a piece of paper,…putting the process in its simplest form, all we…would need to do is point a camera at…the paper, ignite it, and then everything else would happen automatically.…
We wouldn't, for instance, need to create a smoke effect.…Or find a way of causing that smoke to rise up into the air.…And then dissipate over time, those things would just happen.…In simulation work of course, all of those things…would have to be observed, documented, and then recreated.…In 3ds Max this would mean learning to work with a set of…tools referred to both here and in a number of other applications, as forces.…These space warps give us the ability to add the effect of…naturally occurring phenomenon to our particles…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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