- [Narrator] Having exported our graph outports…from Substance Designer as high-bit depth open EXR files,…time to put them to work in Max and see if the final render…that we get from them differs in anyway…from the Substance version of the floor material…that we have worked with in the previous chapter.…Inside 3ds Max, then lets open up the material editor…and in the floor tab select all of the nodes…in the physical material tree.…And then after holding down the shift key…left-click and drag to create copies of them.…
After which we can delete everything,…but the material node itself.…Let's then grab a bitmap node from the material map browser…and load the EXR file that we exported…for the base color channel into it.…Now straight away, if I just double-click…to enlarge the thumbnail,…you'll notice that our EXR file has come…into Max looking much lighter…than it did in Substance Designer.…And so to make sure we are matching our material here…to what we saw in the designer view port…and to our renders from the previous chapter…
Author
Released
10/12/2018- Why you should use substances for texturing
- Adjusting your Substance workflow mode and settings
- Creating materials from photos with Bitmap2Material
- Working with texture maps from Substance Designer and Painter
- Exporting maps as EXR and PSD files
- Using the exported maps in V-Ray
Skill Level Intermediate
Duration
Views
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Introduction and Important Information
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Course overview1m 55s
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The 3ds Max project folder1m 34s
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3ds Max bugs to work around2m 53s
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1. An Overview of the Substance Toolset
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The Substance toolset4m 4s
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2. Using Bitmap2Material inside 3ds Max
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Adding the input image3m 20s
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Tweaking the material5m 33s
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Creating bitmap output files4m 49s
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3. Working with Substances from the Designer Application
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Exporting a substance3m 44s
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Tweaking the scene so far3m 29s
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Other plugin features4m 24s
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4. Working with Maps from the Designer Application
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Exporting map types4m 4s
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Using floating-point maps3m 30s
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Using 8-bit maps3m 11s
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5. Working with Maps from the Painter Application
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Exporting EXR files3m 24s
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Exporting PSD files, part 13m 57s
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Exporting PSD files, part 21m 50s
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Using the EXR files in V-Ray2m 43s
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Final render settings2m 11s
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Conclusion
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Next steps1m 24s
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Video: Using floating-point maps