Join Steve Nelle for an in-depth discussion in this video Using exposure controls, part of 3ds Max 2010 New Features.
Max 2010 has advanced the ability to create the highest level of shaded…Viewport realism by introducing Exposure controls that serve to provide your…viewing Windows with the same output levels and color range as an actual…rendering. Let's take a look at some of those innovative controls.…I am using a file named Exposure Control which is merely a carryover from our…previous video. Now you should know that Exposure Control is typically used in…a 3D application in order to compensate for the limited dynamic range of ones computer monitor.…In essence, you apply Exposure Control to a computer-generated image in hopes…of achieving the same level of photo realism that one would typically get when…shooting with a real world camera. It's important to know that Exposure Control…doesn't change the actual lighting in a Scene, it's more like changing the…amount of light coming into the camera that's shooting the Scene. Here's how…you go about setting it up.…
You'll first need to activate your hardware shading, then be sure that the…
- Using the Application button and QuickAccess toolbar
- Understanding the Viewport changes and shading enhancements
- Understanding and customizing the Modeling Ribbon
- Managing materials with the new Material Explorer
- Exploring improvements to the Mental Ray Render Frame window
- Adding multiple soundtracks using ProSound
Skill Level Intermediate
1. Working with the New Interface
Understanding the interface1m 41s
2. Scene Management Tools
3. Viewport Changes and Enhancements
4. Modeling Improvements
6. Other New Stuff
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