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- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Skill Level Intermediate
Throughout this New Features title, I'll be working in 3ds Max 2011 using assets that I've created especially for the videos you'll be watching. If you're a Premium member of the Lynda. com Online Training Library, you'll have unlimited access to the Exercise Files used throughout this title. If you're instead a monthly or annual subscriber to Lynda.com and don't have access to the Exercise Files, you'll be able to follow along from scratch or by creating your own assets. As you explore the resource material provided in the Exercise Files folder, [00:00:27..99] you'll find that different chapter folders will contain different types of material.
Some chapters will provide primarily only the beginning files to get you going. You see that for an example in Chapter 4 on scene management enhancements. Other chapters will offer not just the start from here files, but also the maps and images that are incorporated in that chapter's discussion. The Chapter 2 folder, dealing with textures and materials, would be a good example of that. You'll find still other chapters where both the beginning scene file and the completed project are provided, so you can explore how things were put together.
In all cases, make sure to familiarize yourself with what's being provided for your use. You'll find in every situation that the chapter numbers in the Exercise Files will correspond to the chapter numbers found in the table of contents, which should make it easy for you to always be able to find the assets that you are looking for. My suggestion would be to copy the entire Exercise Files folder over to your computer's desktop. That will give you a quick and easy access without always having to track things down. You are also going to want to make sure to build a map path in Max over to that Exercise Files folder on your desktop.
You can easily do that by going to the Customize pull-down menu and choosing Configure User Paths. In the open dialog up at the top, you'll then click on External Files. Then over on the right-hand side, click Add, and then navigate over to the Exercise Files folder on your desktop. Lastly, down on the lower right hand corner, you'll want to activate the Add Subpaths checkbox then click on Use Path.
That will make sure that Max can easily find the pictures or images that were used in building any given scene. You're also going to find that in some videos I've minimized the Graphite Modeling Ribbon from view in order to take advantage of the additional viewport space. You can personally choose to work either way, with or without the Ribbon visible. Just know that the Ribbon is removed from view by simply clicking on the Graphite Modeling Tools icon on the upper right hand side of the toolbar. Returning the Ribbon to being part of the 3ds Max interface is accomplished by simply clicking that same button again. Okay.
That will get us going. Let's go see what we can do.