Learn about setting up project folders.
- [Tutor] If you have access to the exercise files that I've included with the course, then download those and extract them to a convenient location. I've placed them here on my Desktop. If you don't have access to the exercise files, then you can still follow the lessons using your own assets and if you're on a mobile device, or simply don't have 3DS Max in front of you, you can still learn just by watching the video. Let's look at what I've included in the exercise files. It's a standard 3DS Max project folder. Let's go into the Scenes folder and that includes all of the .max scene files for the course.
Some of them have a finished version, which is what the scene should look like at the end of that particular movie. If there isn't a finished version, then the next file in the sequence is the finished version. Additionally, there's an Xrefs folder. Inside there are some heavier scene files that I've referenced into the other scene files in order to save disk space. We've got a sceneassets folder, and in there, we've got images. These are the texture maps for the course.
There's also in sceneassets, a substance folder and that includes some procedural textures. And finally, in renderoutput, there's a folder labeled examples. Inside there, are some sample renderings from the course. To use the exercise files, you'll need to set the 3DS Max project folder accordingly so that all of the links between various files are found. Even if you don't have the exercise files, you should create a project for the course. Just make a folder somewhere on your hard drive and then use this command, whether you've got the exercise files or not.
Go into File, Set Project Folder. This command will point to an existing project folder, such as the exercise files or it will create a new project folder in an empty folder that you choose. Click Set Project Folder and in the Browse for Folder dialog, just find the folder you want, and in my case it's going to be on the Desktop, in current user Desktop. Here it is, Exercise Files. Click OK, and since I've already got a project structure in there, now 3DS Max is pointing at that folder structure.
I can go to File, Open, and those are all the scene files for the course. That's how to use the exercise files for this course.
- Arnold rendering concepts
- Arnold lights such as quad, spot, and distant
- Modifying Arnold object properties
- Filtering light with the gobo filter modifier
- Image-based lighting with Skydome
- Daylight simulation with Physical Sky
- Arnold Standard Surface material parameters
- Diffuse, opacity, and bump mapping
- Rendering refractions with Transmission
- Building an Arnold shading network
- Test rendering with utility map
- Mesh subdivision and displacement at render time
- Atmospheric perspective with scene environment fog
- Rendering a spherical environment with VR Camera