Join Brian Bradley for an in-depth discussion in this video Using the exercise files, part of 3ds Max: Substance to V-Ray.
- [Instructor] If your are a premium member of the lynda.com online training library, then you already have access to the exercise files that we will be using as we work through this training title. These can be found in the exercise files download, which I have placed, as you can see here, on my desktop for convenience. You can, of course, store and access this folder from wherever you like. There are files in the download for most of the movies in the course and they can be found inside sub-folders that have been named according to the chapters to which they relate.
Now, it isn't essential that you use these particular files in order to follow along with and benefit from the material in this course, as you can use files containing work of your own if you would prefer. Now, of course if you are a monthly or annual subscriber to lynda.com, you won't have access to the exercise files download, but that same option of following along using scene files of your own is very much open to you. As a final note here, when opening the Substance Painter file in chapter five, you will probably see an error that looks something like this.
This can happily be ignored, as it will make no difference at all to the work that we are doing here.
- What are substances and why should we use them?
- Choosing your substance workflow mode
- Using Bitmap2Material inside 3ds Max
- Loading the Bitmap2Material node into 3ds Max
- Building your material
- Working with substances from Substance Designer
- Working with maps from Substance Designer
- Exporting the map types
- Exporting maps from Substance Painter
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
3ds Max: Advanced Lighting (2017)with Aaron F. Ross2h 52m Advanced
1. Overview of Substance Based Tools
The substance toolset4m 9s
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from Substance Designer
4. Working with Maps from Substance Designer
5. Exporting Maps from Substance Painter
What's next?1m 33s
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