Learn about the differences between Basecamp 2 and Basecamp 3, and review Basecamp 3 pricing.
- [Instructor] If you have access to the exercise files that I provided with the course, then you can go ahead and download those and extract them to a convenient location. I've placed them here, on my desktop, and it's a 3ds Max project folder, and included in that project folder are some scenes, so let's go into the scenes folder. These are all the 3ds Max scene files for the course, and you'll notice that a lot of them have a finished version. The version that's not labeled finished is the start state, and the finished version is, of course, the end state, and if the particular Max scene file is not accompanied by a finished version, then the next file in the sequence is the finished version.
In other words, 02_03 is the begin state for the movie 02_03, and 02_04 is the end state for 02_03. Additionally, there are some xrefs, which are external references. Those exist to save disk space. I've referenced these into the other scenes, so we're not duplicating that data. And then, in the scene assets, we've got some images and also, importantly, we have some substance files, and those are procedural textures.
Finally, under renderouput, I've provided some example final renderings from the course. If you don't have the exercise files, you can still complete the course. You can follow along using your own assets. Just create your own project folder and use your own models and animation. Also, if you don't have 3ds Max in front of you, for example, if you're on a mobile device, then you can still learn just by observation. And that's the exercise files for the course. Let's start now with 3ds Max 2018 new features.
- Interactively customizing the interface
- Processing mesh information with Data Channel
- Projecting textures with Blended Box Map
- Editing position animation with Motion Paths
- Configuring Arnold for performance and compatibility
- Optimizing render time with Arnold settings
- Lighting with Arnold
- Applying a filter to an Arnold light
- Shading with the Arnold Standard Surface material