Join Joel Bradley for an in-depth discussion in this video Using the exercise files, part of Game Art: Model & UV Map a Low Poly Character.
- [Instructor] If you are a premium member of the lynda.com online training library, then you have access to the exercise files that will be used throughout the duration of this training course. These files can be found in the exercise files folder, which I have placed on my desktop. You can, of course, store and access this folder from wherever you like. There are files for most of the movies in the course and they reside inside a 3ds Max project structure, which uses seen sub-folders that have been named according to the chapters to which they relate.
It isn't essential that you use these particular files in order to follow along with and benefit from the modeling training found in this course, as you could also use files of your own if you would prefer. If you are a monthly or annual subscriber to lynda.com, then you won't have access to the exercise files, but that same option of following along the in scenes of your own is very much open to you.
- Gamma and scale
- Setting up a scene
- Creation and shaping
- Using symmetry modifiers
- UV mapping
- Using guide objects
- Detailing and finishing
- Refining a model
- Prepping a model
- Exporting a model
- Fixing issues
- Normal map baking
Skill Level Beginner
Creating a Stylized Wooden Crate Game Assetwith Joel Bradley2h 17m Intermediate
Creating a Environment Kit Design for Gameswith Christian Bradley2h 38m Intermediate
1. Modeling and Unwrapping the Drive Wheel Assembly
2. Building and UV Mapping the Wheels and Tread
3. Creating and Mapping the Head
4. Modeling and UV Mapping the Piston Assembly
5. Final Modeling, FBX Export, and Normal Map Baking
Next steps1m 41s
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