Join Zaheer Mukhtar for an in-depth discussion in this video Using the exercise files, part of 3ds Max: Stylized Environment for Animation.
- [Instructor] If you have access to the exercise files, you should be able to access all my 3ds Max files, textures, and final renders from this exercise within one folder. I have placed my exercise files folder onto my desktop. If you open this folder, you should find some other folders inside the exercise files. Now these chapters, chapter one, two, three, four, includes the 3ds Max files for each chapter. For instance, if I want to use the 3ds Max files for chapter three I will simply go into that folder.
For each video in chapter three, I have renamed the exercise files accordingly. For instance, if you want to use the first video off chapter three, you should open 0301A file. Now I have 0305A and B, since I have used two different source files in my fifth video of chapter three. Besides these, I have a folder that says Concepts, which has the concept image. I have a folder which has all the final renders that I have taken from these exercise files and it also includes a PSD file where I have the final version of composited image of my scene.
I have the texture folder. Inside texture folder, you should find all the textures we have used in these exercises and also a Clouds.png image that I have used in the final composition of my scene. I have also provided you with the PSD files, which you can use to tweak some of these textures, according to your choice.
First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
- Exploring the elements of stylization
- Analyzing a reference image
- Blocking out basic shapes
- Reshaping forms
- Creating details
- Creating stylized elements
- Creating materials in 3ds Max
- Color correcting materials
- Preparing materials for export
- Importing elements into a scene
- Adding lights to a scene
- Setting up V-Ray Renderer
- Fixing issues with renders and lights
- Compositing render passes in Photoshop
Skill Level Intermediate
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
1. Blocking Out Basic Shapes
2. Adding Details to Basic Shapes
3. Creating Stylized Details
4. Creating Textures, Exporting, and Rendering
Next steps1m 54s
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