- If you are a premium member of the lynda.com online training library, you have access to the exercise files that will be used throughout the duration of this training title. These files can be found in the Exercise Files folder, which I have placed, as you can see here, on my desktop. You can, of course, store and access this folder from wherever you like. There are files for most of the movies in the course and they reside inside a 3ds Max project structure, using scene subfolders that have been named according to the chapters they relate to.
Now, it isn't required that you use these particular files in order to follow along with and benefit from this course. You can use files containing your own work if you would prefer. Of course, if you are a monthly or annual subscriber to lynda.com, you won't have access to the exercise files, but that same option of following along using scene files of your own is very much open to you.
Author
Released
12/3/2015- Modeling the wood frame
- Adding structural reinforcements
- Creating nails with primitives
- Unwrapping the wood and nails
- Combining UV elements
- Exporting the FBX file
- Creating the shader in Substance Designer
- Simulating weathering and edge wear
- Importing the mesh in Unreal Engine
- Applying the substance
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m 30s
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Gamma handling1m 27s
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1. Modeling the Wood
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Planning it all out4m 28s
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Creating the cross boards5m 31s
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2. Nailing It All Together
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Starting with a primitive5m 39s
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Adding extra elements4m 57s
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Putting the nails in place3m 14s
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3. Unwrapping & Exporting Geometry
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Unwrapping the wood: Part 12m 54s
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Unwrapping the wood: Part 26m 51s
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Unwrapping the nails5m 14s
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Finishing the crate assembly6m 19s
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Exporting the fbx4m 11s
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4. Creating the Shader
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Creating the grain details6m 25s
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Weathering the wood5m 38s
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Creating the wood diffuse4m 41s
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Creating the nail diffuse3m 27s
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5. Bringing It All Together in Unreal Engine 4
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Importing the mesh3m 5s
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Conclusion
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What next?1m 53s
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Video: Using the exercise files