Join Aaron F. Ross for an in-depth discussion in this video Using the exercise files, part of 3ds Max 2016 New Features.
- Premium subscribers to lynda.com can download the Exercise_Files for the course. I want to show you how to setup the 3ds Max Project Folder to point at those Exercise_Files or also to create your own project folder, if you don't have those files. When 3ds Max launches for the very first time, you'll see a window that says "Select your initial 3ds Max experience." Here, you can choose either the Classic user interface or the new stripped down Design mode.
We'll look at this later in the course, right now, I'm just going to select Classic and click Continue. When the 3ds Max interface fully loads, we'll see the welcome screen and on its first page are some new START-UP TEMPLATES. Once again, we'll look at this later in the course. Right now, I'll just close the welcome screen by clicking the little x box in the upper right-hand corner. For the purposes of teaching, I'm going to shut down a few other things on the 3ds Max interface. On the main toolbar here, I can disable the ribbon by clicking Toggle Ribbon.
I can turn off the new Scene Explorer by clicking this button. Additionally, I'm not going to be using the time slider here. I can go into Customize, Show UI, Show Track Bar and just turn that off and simplify the interface a little bit for the course. Now, let's look at pointing at a 3ds Max Project Folder. I can do that from the caption bar up here, it shows me my current Project Folder is the default one in the current \Users\Documents\3dsMax.
I can click that button or I can go over to the icon for the application here and choose Manage, Set Project Folder. Now, I'll navigate to the location of those Exercise_Files which I have unzipped onto my desktop and just choose the top level of that Exercise_Files folder. If you don't have the Exercise_Files, you can continue using the default 3ds Max project or you can create one using this same dialogue, just navigate to an empty folder, select it and click OK.
Now, we've set the project up so that we can load those Exercise_Files for the course.
- Choosing a workspace
- Creating templates
- Importing and exporting models
- Mesh smoothing with OpenSubdiv
- Creating a physical camera
- Rendering Bokeh and motion blur effects
- Using the Camera Sequencer
- Working with state sets