Join Aaron F. Ross for an in-depth discussion in this video Using the exercise files, part of 3ds Max and Maya Integration.
- Premium subscribers to lynda.com may download the Exercise Files. I'd like to show you those really quickly. We've got two folders that enclose the projects for 3ds Max and for Maya. Additionally, there is a shared_assets folder and within that, some source textures. These relate to exercises in which we set up a shared texture library between the two programs. Let's go into the 3dsMaxProject and into some of the various folders.
We've got the scenes folder and you'll notice that, in come cases, I've got files that are labeled "example". These are here so that we don't have conflicts when you save out from the various exercises. During the process of taking the course, you'll create a bunch of files. I have these files here so that you'll not get an error message when trying to create a file that already exists. I've just appended the word example onto every file that you would create so that there's not a name clash.
Additionally, you may notice that, in a couple of cases, there's more than one file per exercise. Sometimes, that's for compatibility sake. You'll see here, there is a file called configure_3dsMax_path and another one called configure_3dsMax_path_noModifiers. This noModifiers version is here just in case the original one doesn't open right because it's using a very complicated modifier stack. Likewise, in the Maya project, if we go in there to its scenes folder, there's a version here with noHistory for the same reason.
Both the noModifiers and the noHistory versions have been baked out to raw meshes so that they're guaranteed to open up in any version of 3ds Max or Maya. We've got some import, export and cache folders. 3ds Max has import and export folders in the project directory tree by default. In the Maya project, I've created these custom folders for import and export, and finally, there is a cache inside the Maya project. If you go into cache, alembic, we've got an alembic file in there too.
This is here because that's the default location that Maya will save out to. Okay, that's just a quick rundown of how the exercise files are structured.
- Managing and tracking assets
- Setting up a shared texture library
- Streamlining user interfaces
- Using Maya mode hotkeys in 3ds Max
- Harmonizing scene units and frame rates
- Rendering procedural textures to bitmaps
- Translating scenes with the FBX file format
- Correcting materials, lighting, and surfaces
- Using the Send To command
- Baking animation to keyframes
- Saving a geometry cache
- Distilling complex animation with Alembic