Join Adam Crespi for an in-depth discussion in this video Using the exercise files, part of Creating Cityscapes in 3ds Max.
If you are a premium member of lynda.com, you have access to the exercise files used throughout this title. Here's how the exercise files are laid out. In the Exercise files folder, you'll find a folder for Chapter 2, a 3DS Max product called ProtoCity and a reference folder. In the reference folder, you'll find imagery I've taken around Seattle of different buildings and different places. This is my example city and I've looked at a lot of the qualities, in the city, when forming my digital one. It's got some panoramas of buildings and then, still imagery, looking up and down streets to see what we see.
In the Chapter 2 folder, you'll see Adobe Illustrator files as I've used Illustrator to lay out my city. There's also a Chapter 301 City Illustrator file, and that's a starting city layout more finished for Chapter 3. The city's symbols file then is an example of symbols saved out from an Illustrator file and ready for use in laying out a city. The ProtoCity 3DS Max project has a typical folders generated in 3DS Max when you create a project. In the scenes folder, you'll find folders for each chapter, three, four and five, and in those are the 3DS Max scenes.
In the scene assets folder, in the images folder, you'll find the working textures used in this project. If you're a monthly member, or annual member of lynda.com, you don't have access to the exercise files. But you can follow along from scratch with your own assets. Now let's get started building a city, in 3DS Max.
- Conceptualizing the city
- Planning the city in Illustrator
- Drawing buildings
- Laying out the city grid
- Creating tree and lighting elements
- Building a reference structure
- Modeling streets modules and fixtures
- Creating referenced objects and mental ray Proxy objects
- Exporting layer markers for compositing