Join Adam Crespi for an in-depth discussion in this video Using the exercise files, part of Rendering Interiors in 3ds Max.
If you are a premium member of lynda.com, you have access to the exercise files used throughout this title. In the exercise files there are two folders, Compositing and Office lobby. Office lobby is a 3ds Max project. Make sure to set your project here in 3ds Max before you open the scenes. In the Compositing folder, there's a Compositing folder and a Rendered images folder. I've included the rendered images for the end of each chapter in Compositing. So you can see how one way of rendering them might look.
In the Compositing folder there's a Ch06_Nuke and a Ch07_AfterEffects folder. Each of these has the working projects, either NukeScripts or AfterEffects projects. Additionally in each compositing folder, both Nuke and AfterEffects, there's a folder called Images. This has a single frame render of each of the different passes for use in the exercises in Compositing. All the compositing projects will reference these images. If you'd like to render out a sequence to use during the exercises, you'll need to budget for some render time.
But you can swap those in instead of the single images I've provided. Here in 3ds Max, I've used the default with enhanced menus. I'm also using the default hot keys and a single large view. Remember in 3ds Max, click on the Application icon. Choose Manage. And set the project folder before you begin. Make sure you browse into the Office Lobby project folder when you're setting your project. It's a standard 3ds Max project. With the different folders in here. Such as scenes for scenes. Scene assets for your textures, and so on.
This way, 3dS Max will know where to find the different assets you're using. Set your project first, and then, open the scene. When you're rendering out of 3dS Max, you'll be using the OpenEXR format. These images do tend to get fairly big, so make sure you have several giga bytes of available space if you're rendering out sequences. As an alternate, you can use formats such as TIFF or TARGA. Although the OpenEXR affords some compositing flexibility in both color and metadata, or G-Buffer channels.
Lastly, I'll be working in a mix of wireframe, shaded and realistic modes. As we can always max out whatever our graphics card can handle. You may want to switch down to shaded mode. And you can do this by clicking on the viewport label where it says, Realistic. And taking your shading level down to Shaded or Wire Frame for example. Alternately, you can press f3 and f4 to switch back and forth between shaded, realistic and shaded with edged faces. If you're a monthly member or annual member of lynda.com, you don't have access to the exercise files.
But you can follow along from scratch with your own assets. Now let's get started with rendering interiors in Autodesk 3ds Max.
- Creating and applying materials with luster and shine
- Creating a daylight system
- Casting light from interior lighting fixtures
- Lighting with sky portals
- Creating an ambient occlusion rendering pass
- Fine-tuning Final Gather and lighting
- Compositing in Nuke and After Effects
- Adding depth of field, highlights, and glow