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- Cycling viewports
- Creating a MassFX flow
- Adding buoyancy
- Simulating a crowd with Populate
- Creating perspective lines in Perspective Match
- Adjusting the environment mapping defaults
- Creating image-based light with Skylight
Skill Level Beginner
If you are a premium member of lynda.com, you have access to the exercise files used throughout this title. The exercise files are organized in folders for each chapter. Each chapter folder has a separate folder for that exercise. Most of the exercises are stand-alone scenes. The exception is chapter two when we're working with Populate. For chapter two, there's a folder with the textures used by that scene for that exercise.
For example, 0201 Start uses the textures in the 0201 folder. For chapter three on perspective matching. There's a max scene and a background plate called corridor. That scene uses this corridor image in 0301. Finally for chapter four when we're looking at image based lighting, the 0402 start file uses the corridor image for both the background plate and the image-based lighting.
If you're a monthly member or annual member of lynda.com, you don't have access to the exercise files, but you can follow along from scratch with your own assets. Now, let's get started with 3DS Max 2014 new features.