Join Adam Crespi for an in-depth discussion in this video Using the exercise files, part of Animating for Unity 3D in 3ds Max.
If you are a premium member of lynda.com, you have access to the exercise files used throughout this title. The exercise files are organized by chapter. Within each chapter folder, there's a folder for that exercise. And in that folder are the files you'll need. The 3ds Max files are stand alone files. They don't go with a project, as there's no textures or renders that need to accompany it. Each Unity folder, such as 01_03 here, is actually a Unity project, with folders for assets, libraries and project settings.
When you go into Unity make sure to open the project and then you'll see all of the right things in the right places. For 3ds Max you can open the scene directly, and export out FBX files into the Assets folder for that particular video. If you're a monthly member, or annual member of lynda.com, you don't have access to the exercise files. But you can follow along from scratch with your own assets. Let's get started, with Animating for Unity 3D, in 3DS Max.
- Setting pivot points
- Using standard naming conventions
- Setting the root node
- Position object for export
- Exporting the animation
- Testing the animation in Unity
- Setting states and transitions in Mecanim