- [Instructor] Over the past few weeks,…we've been building up our Simplex…Noise Pattern Generator, and we've got pretty far.…Most of the attributes or parameters are doing what we want,…but currently we still have the issue of the overall…brightness being determined by the number of iterations.…As we bring the iterations up or down, we can see how…the noise pattern is being added to underlying layers.…If we bring it down to number of iterations of one,…and set the output amplitude to the value of one,…we get the full range from zero to one.…
And then if we increase the number of iterations we start to…see overexposure because the values are exceeding one.…We're going to now enable the Normalize switch down here…in our code, so let's go over to the editor.…The first thing I want to do…is actually just a little bit of housekeeping.…The base wavelength we determined looked pretty good…in this swatch with a value of ten, so I'll make that…the new default, or initial value.…Float BaseWavelength equals 10.…Then Compile Shader at the bottom,…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
3ds Max: Tips and Tricks
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