Join Steve Nelle for an in-depth discussion in this video Using containers, part of 3ds Max 2010 New Features.
3ds Max has introduced the concept of Containers with its release of 2010. They…come in particularly handy when you are working on a team project where Scene…assets will be shared between one computer or user on another. Examples of that…would be a group collaborating to create a video game or maybe a handful of…individuals working together on a large-scale architectural project.…Now, what makes Container so flexible is their ability to gather and hold…several objects within a single Container. That Container then being made…available over a server to the other team members, who can then either edit the…contents or be locked out from editing; all depending on the wishes of the…individual who originally created the Container.…
Why don't we start by first opening the Select by Name list and taking a look…at the objects in the scene, so I want to make sure they are all included in…our Container. OK, now that we know we are working with, let's go ahead…and create that Container. You can do so by going in the Helper section of the…
- Using the Application button and QuickAccess toolbar
- Understanding the Viewport changes and shading enhancements
- Understanding and customizing the Modeling Ribbon
- Managing materials with the new Material Explorer
- Exploring improvements to the Mental Ray Render Frame window
- Adding multiple soundtracks using ProSound
Skill Level Intermediate
1. Working with the New Interface
Understanding the interface1m 41s
2. Scene Management Tools
3. Viewport Changes and Enhancements
4. Modeling Improvements
6. Other New Stuff
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