Join Brian Bradley for an in-depth discussion in this video Using brute force GI, part of V-Ray 3.0 for 3ds Max Essential Training.
- In this final exercise for the chapter,…we're going to be working with…the Brute force GI system, and our,…hopefully by now familiar, interior test room.…To make a start, let's jump into…the Render Setup dialog…and enable V-Ray's GI systems.…As we are focusing in on the Brute force engine,…let's set that up in the Primary slot.…And of course, so as to follow the pattern…of our previous exercises,…disable the Secondary engine, at least for now.…So before getting started,…I probably should note here that in my experience,…very few seasoned V-Ray users would…choose to make use of Brute force…for an interior global illumination solution.…
Unless, that is, there was a very specific need for it.…Now that situation can arise.…Maybe we have lots of detailed geometry in a scene.…Well in such a case,…Brute force would probably make a good choice.…We just need to be aware though,…that Brute force can be both slow to calculate…and extremely hard to clean up on interior renders.…If we look at the control set that comes…with the Brute force option, we can see…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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