Learn how to create and manipulate atmospheric effects such as fog and volume fog within 3ds Max. This video shows how to create a fog effect within 3ds Max and manipulate it using camera environment ranges. The video next discusses volume fog, which can be confined to a specific area using a custom gizmo.
- [Narrator] Now let's take a look at atmospheric effects.…Now, these are very similar…to the volumetric lighting effects…that we created previously.…And atmospheric effects allow you…to add things such as fog.…So let's go ahead and do that.…Now, I have this simple scene here…and it's basically just a camera…and two lights as well as some objects.…And if I highlight my camera window here and render,…you'll see that I have a pretty simple render.…
Now I'm going to actually create some fog…that will fade this out…as it recedes into the distance.…Now we can do this in the same place…that we created volumetric lights.…We can go into Rendering>Environment,…and then under Environment,…you can scroll down to the bottom and under Atmosphere…we can configure this.…So if I select Add, you'll see that we have…a couple of different effects.…One is a "Fire Effect," one is "Volume Light," which we saw,…and another one is "Fog."…So I'm going to go ahead and create fog.…
Now, Fog has a number…of different options here.…One is the color.…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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