Skip navigation

Using ambient occlusion as a foundation for rust and dirt

Using ambient occlusion as a foundation for rust and dirt: 3ds Max: Game Prop Creation
Using ambient occlusion as a foundation for rust and dirt: 3ds Max: Game Prop Creation

Join for an in-depth discussion in this video Using ambient occlusion as a foundation for rust and dirt, part of 3ds Max: Game Prop Creation.

Resume Transcript Auto-Scroll
Skill Level Intermediate
6h 5m
Duration
180,355
Views
Show More Show Less
Skills covered in this course
3D + Animation Game Design 3ds Max Unity Mudbox

Continue Assessment

You started this assessment previously and didn't complete it. You can pick up where you left off, or start over.

Start Your Free Trial Now

Start your free trial now, and begin learning software, business and creative skills—anytime, anywhere—with video instruction from recognized industry experts.

Start Your Free Trial Now