From the course: V-Ray Next for 3ds Max Essential Training
Unlock the full course today
Join today to access over 22,700 courses taught by industry experts or purchase this course individually.
Using V-Ray Geometry: Proxies - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Using V-Ray Geometry: Proxies
- [Instructor] In this exercise, we're going to take a look at how can add a level of geometry detail to a scene that would, typically speaking, probably bring our computer to its knees. To help us accomplish this, we're going to be taking a look at using the V-Ray Proxy object. Now the term proxy refers to something or someone that stands in, deputizes for, or acts on behalf of something else. In V-Ray terms then, a proxy is a visually simplified piece of geometry that sits in the scene and acts as a stand-in for a much more complicated object that has been saved to disk. This can help both in terms of view port navigation in a densely populated scene, as well as in connection with the amount of RAM needed at render time. In our test scene then, we have a clump of 3ds Max AEC trees that, as individual objects, wouldn't really be considered high in polygon count these days, but that do collectively amount to about one and a quarter million polys being added to the scene. Seeing as we…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
-
-
-
-
-
-
(Locked)
Using V-Ray Geometry: Fur4m 54s
-
(Locked)
Using V-Ray Geometry: Proxies6m 18s
-
(Locked)
Using V-Ray Geometry: Clipper4m 39s
-
(Locked)
V-Ray Instancer5m 27s
-
(Locked)
Stereoscopic VR rendering4m 29s
-
(Locked)
V-Ray metaballs5m 18s
-
(Locked)
DOF in a perspective viewport3m 6s
-
(Locked)
Using Render Mask3m 48s
-
(Locked)
Aerial perspective4m 46s
-
(Locked)
Displacement4m 4s
-
(Locked)
Volume grid5m 43s
-
(Locked)
V-Ray mesh viewer2m 56s
-
(Locked)
-