How to Use TurboSmooth to Model a Character in 3ds Max


show more Using TurboSmooth provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Using TurboSmooth

In 3D modeling the end result is often smoothed to remove the blocky nature of polygons. This benefits the modeler by removing the need to create very dense complicated models. Instead you can make a less detailed model and then let TurboSmooth make it all soft and clean. I've got the exercise file open, and you can see it's pretty blocky. A polygonal model is never truly round or soft. It's always made up of flat polygons. The only way to make a model appear smooth is to have so many tiny polygons that you can't see the flat faces anymore.

There's two ways you can do this. You can make your models with tons of polygons, or you can use TurboSmooth. The problem with really high poly counts is that it becomes hard for the computer to deal with so much data, and it becomes challenging to work with really dense models. The advantage of TurboSmooth is that you can work with lighter models that get automatically subdivided only when you want it to. So let's select Hank and g...

Using TurboSmooth
Video duration: 4m 39s 4h 31m Intermediate

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Using TurboSmooth provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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