Join Ryan Kittleson for an in-depth discussion in this video Using TurboSmooth, part of Modeling a Character in 3ds Max.
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- Exercise Files
In 3D modeling the end result is often smoothed to remove the blocky nature of polygons.…This benefits the modeler by removing the need to create very dense…complicated models.…Instead you can make a less detailed model and then let TurboSmooth make it…all soft and clean.…I've got the exercise file open, and you can see it's pretty blocky.…A polygonal model is never truly round or soft.…It's always made up of flat polygons.…The only way to make a model appear smooth is to have so many tiny polygons that…you can't see the flat faces anymore.…
There's two ways you can do this.…You can make your models with tons of polygons, or you can use TurboSmooth.…The problem with really high poly counts is that it becomes hard for the…computer to deal with so much data, and it becomes challenging to work with…really dense models.…The advantage of TurboSmooth is that you can work with lighter models that get…automatically subdivided only when you want it to.…So let's select Hank and go to our Modifiers, and I am just going to click the…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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