Using the Symmetry modifier


show more Using the Symmetry modifier provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2013 Essential Training show less
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Using the Symmetry modifier

Our next step is to add a Symmetry modifier, that way I can just model one half of the model and the other half will be mirrored automatically. It works best if I delete half of the model. I will go into Polygon sub-object mode, and I will delete the one half of the model that's in the negative X axis. Press the Delete key, now I have got half of a box. I will exit out of sub-object mode and then add the Symmetry modifier. There is also one called Mirror, that's not what you want.

You want Symmetry, and the reason for using Symmetry rather than Mirror is that Symmetry will actually join the two halves together and weld all the vertices, or join the seams. If you deleted the half on the negative X axis, then you will get exactly what you see here. Symmetry assumes that you've deleted one half on the negative X side. If I deleted the positive X side, then I would see something like this.

My model would kind of disappear. If that were the case then I could just enable the switch ...

Using the Symmetry modifier
Video duration: 1m 49s 7h 9m Beginner

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Using the Symmetry modifier provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2013 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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