Using the Symmetry Modifier


show more Using the Symmetry Modifier provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Using the Symmetry Modifier

This model is going to be bilaterally symmetrical, meaning that it's left and right sides will be mirror images of one another. Because of that fact, I will save a lot of time if I just model one-half of the model, and then just mirror the other side. So the way to achieve this is to use a symmetry modifier, and it works best if you just delete half of the model and then apply the symmetry. So that's what I will do now. I will go into my Polygon Sub- object mode and from the front view, I am going to delete the left side polygons, just drag a box to select all of those.

I will orbit around the perspective and make sure that I have selected what I want to select and then just press the Delete key on the keyboard, and I have deleted half the model, very good. Then I will exit out of Sub-object mode and apply the symmetry modifier, scrolling down, looking for symmetry. There we go. Now, if I deleted the other side, I might need to use this Flip option. Just be aware that 3ds Max antici...

Using the Symmetry Modifier
Video duration: 1m 44s 10h 4m Beginner

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Using the Symmetry Modifier provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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