Join Brian Bradley for an in-depth discussion in this video Using the Spring controller, part of Animating in 3ds Max: Constraints, Controllers, and Wire Parameters.
[Narrator] - Many times when animating in Max,…we will want to create a specific look for an…automated reaction, and one of the controllers capable…of helping us out in some instances,…would be the spring controller.…In our stancing then, we have two pieces of end cap…geometry that have been linked to a couple of dummy objects,…that in turn themselves if I just select our spring here,…have been set up as the bind objects…that control the springs end points.…Meaning, if I grab the bottom dummy here,…I can move the whole assembly or I can grab the top one…in order to drive the compression…and expansion of the spring itself.…
What I have also done here is add some rudimentary animation…to the bottom dummy so that when I hit the play button…our assembly runs through some basic up and down motion,…that is then had out of range curves applied…in order to run as a constant loop…for the duration of the timeline.…What we want though is to have our spring object…automatically react to the motion that we have,…something that can handled by…
- Reviewing the importance of pivot points in animation
- Accessing and working with controllers in the UI
- Creating reaction animations
- LookAT controllers
- Wire parameters
Skill Level Intermediate
3ds Max 2018: Mastering UVW Mappingwith Joel Bradley2h 31m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Stylized Environment for Animationwith Zaheer Mukhtar4h 44m Intermediate
3. Wire Parameters
What's next1m 6s
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