Learn about and understand the Skin modifier in 3ds Max. In this video, George shows how to deform a character mesh using bones along with the Skin modifier in 3ds Max. He shows how to add the Skin modifier to a mesh, then adds bones to control the deformation. He shows how to manipulate envelopes and how to control vertex weights.
- [Male Voiceover] Now let's take a look at how…to deform a mesh, using the skin modifier.…Now this modifier uses the characters skeleton,…either a bone based skeleton, a cat based skeleton,…or a biped, to deform the mesh.…So this is actually just a simple modifier…that we can add to our stack,…and then we can add in the bones to that modifier.…So I'm gonna start off by selecting my character mesh,…and going into Modifiers, and under Animation,…we have Skin.…Now the skin modifier, if we scroll down here,…has a place where we can add in the bones in the scene.…
Now if we look in our scene here, we've got basically…a right and left thigh, shin, toe, and foot,…and those are all connected to some hips.…So let's go ahead and select our object,…go into the Modify panel, and find the Skin Modifier.…And then we're gonna go ahead and add in some bones,…so this brings me into a browser,…and it just shows me the bones that are available,…and I'm just gonna expand this so I can see them all,…so I'm gonna go Hips, Thigh, Shin, Foot, and Toe,…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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