From the course: 3ds Max 2019 Essential Training
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Using the Scene Explorer outline - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Using the Scene Explorer outline
- [Aaron Ross] Once you've got a few objects in your scene, you'll want to use the scene explorer outliner in order to select and manage your objects. And I previously hid the scene explorer. It was on a panel over here and I undocked it and hid it. And then I launched another version of it from the main toolbar button here. Toggle scene explorer. And I docked that new local copy of it over onto the side here. And I did that little dance earlier in the course so that I could easily turn this on and off. Okay, so this is a list of every object in your scene. And it's hierarchical. We can see that some of these objects are groups. And if I open that up we can see that there are a bunch of objects within that group. If I click on an object here in the scene explorer, then that object is selected in the view ports. And likewise if I select an object in a viewport, then it is selected in the scene explorer. And by default it will open up any hierarchy or any nesting here to show you the…
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Contents
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Getting familiar with the interface3m 14s
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Customizing a workspace6m 19s
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Customizing viewport and grid colors4m 26s
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Creating and manipulating primitives5m 49s
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Transforming objects with Move and Rotate6m 15s
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Navigating in viewports6m 35s
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Choosing viewport shading modes4m 4s
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Saving time with keyboard shortcut hotkeys5m 41s
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Customizing hotkeys4m 29s
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Choosing a reference coordinate system8m 27s
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Manipulating objects around a transform center3m 42s
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Using the Scene Explorer outline2m 6s
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Configuring viewport layouts4m 16s
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Using Isolate Selection and Lock Selection2m 26s
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Selecting in window and crossing modes1m 51s
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