Join Brian Bradley for an in-depth discussion in this video Using Render Mask, part of V-Ray 3.0 for 3ds Max Essential Training.
- One big challenge that simply comes…with the territory when trying…to complete high quality, high resolution…renders on a project would be the sheer amount…of time that has to be allotted…to the rendering of the final images.…This challenge can quickly turn…into a serious problem however,…if we are told very late in the day…that alterations simply have to be made.…Situations like this are part of the reason…why many studios have long since turned…to a compositing-based pipeline.…Providing as it does, the freedom…and flexibility to make changes,…sometimes very significant ones,…long after the actual rendering is done.…
Let's suppose though that we have…just finished quite a lengthy render on a project…and that we have produced it without the need…for any further compositing work in mind.…In other words, what we get out…of V-Ray is everything that we have.…No render elements, no masks,…no mats, nothing but the final image.…At this point though, our art director…or client comes to us and says that certain elements…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 15m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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