From the course: 3ds Max 2022 Essential Training
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Using Real-World Map Size - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Using Real-World Map Size
- [Instructor] One advantage of 3DSMX Legacy Bitmaps is support for a feature called real world map size. And this can streamline your workflow because you can plug in the size of a map in the material editor and it will appear the same size on any objects in the scene that had that feature enabled in the UVW map modifier. So just to make things easier to see I'm going to change the display of these maps in the viewport let's go into the material editor. I've got a physical material it's base color is coming from an OSL composite map, which is providing the colors and that is being fed by a legacy bitmap. So I'm going to just connect the legacy bitmap directly to the physical material base color, because for a moment because it'll make it easier for us to see what's going on in our view ports. All right, I'll minimize the material editor. So each one of these objects has the same material but the scaling of the maps is different…
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Contents
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(Locked)
Using the Slate Material Editor5m 47s
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(Locked)
Assigning materials to objects3m 58s
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(Locked)
Managing scene materials6m 5s
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(Locked)
Managing sample slots4m 52s
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(Locked)
Saving a material library4m 44s
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(Locked)
Physical material color and roughness5m 52s
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(Locked)
Physical material reflection parameters6m 36s
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(Locked)
Controlling viewport material shading8m 25s
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(Locked)
Controlling material sample size3m 40s
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(Locked)
Creating a 3D procedural map2m 6s
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(Locked)
Art directing 3D map parameters7m 46s
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(Locked)
Mapping bitmap image files6m 2s
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(Locked)
Projecting UVs with UVW Map4m 29s
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(Locked)
Using Real-World Map Size5m 14s
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(Locked)
Restoring links with Asset Tracking5m 24s
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(Locked)
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