From the course: 3ds Max: UVW Mapping
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Using Real-World Map Size - 3ds Max Tutorial
From the course: 3ds Max: UVW Mapping
Using Real-World Map Size
- When creating scenes that need to have a strong visual connection to the real world such as for game levels, (mumbles)renders or indeed map paintings for films and/or broadcast. One of the elements that could be considered most critical to success will be that of scene scale. Certainly if the scale of the maps that we use in our materials are off, then the credibility of the project as a whole, no matter how well executed in other areas will certainly be damaged. This maybe a reason then for us to use a feature of 3ds Maxi's mapping and texturing tool set that has been designed to help us easily and intuitively avoid creating scale problems. On the UVW map modifier side, this is called Real-World Map Size, whereas on the Material Editor and texture map side of things, the system is referred to as Use Real-World Scale. Now before we get to enabling and using either of these controls, we will probably want to set some time aside so as to set 3ds Max up in a manner that makes it…
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Contents
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What exactly are UVW coordinates?3m 10s
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Understanding UVW space4m 8s
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Autogenerated coordinates: Are they good or bad?5m 28s
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The UVW Map modifier: Part one5m 13s
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The UVW Map modifier: Part two3m 52s
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Working with the UVW gizmo5m
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Using map channels4m 30s
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Using Real-World Map Size4m 35s
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