Join Joel Bradley for an in-depth discussion in this video Using Real-World Map Size, part of 3ds Max: UVW Mapping.
- When creating scenes that need…to have a strong visual connection…to the real world such as for game levels,…(mumbles)renders or indeed map paintings…for films and/or broadcast.…One of the elements that could be…considered most critical to success…will be that of scene scale.…Certainly if the scale of the maps…that we use in our materials are off,…then the credibility of the project as a whole,…no matter how well executed in other areas…will certainly be damaged.…This maybe a reason then for us…to use a feature of 3ds Maxi's…mapping and texturing tool set…that has been designed to help us…easily and intuitively avoid creating scale problems.…
On the UVW map modifier side,…this is called Real-World Map Size,…whereas on the Material Editor…and texture map side of things,…the system is referred to as…Use Real-World Scale.…Now before we get to enabling…and using either of these controls,…we will probably want to set…some time aside so as to set 3ds Max up…in a manner that makes it intuitive…and easy to get the best from them.…
- What are UVW coordinates?
- Understanding UVW space
- Autogenerating coordinates
- Using map channels
- Working with the World XYZ and Object XYZ systems
- Peel and pelt mapping
- Reshaping UV elements
- Relaxing UVs
- Rendering out a UV template
Skill Level Intermediate
1. UVW Mapping Basics
2. Digging a little deeper
3. Unwrap UVW Modifier Controls
4. The Edit UVW Interface
What's next?1m 43s
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