Join Ryan Kittleson for an in-depth discussion in this video Using Peel to flatten the UVW maps, part of Modeling a Character in 3ds Max.
3ds Max's Peel tools are great leap forward over the older methods of creating UVW maps.…It's much faster and easier to use, especially for character models.…I will show you how to use it, along with some UV editing tools, to get really…clean and efficient UV maps.…Now that we've got all of the seams cut on our Hank model, we can click on…the Quick Peel button.…So we will select Hank here. We've got Unwrap UVW open, and Quick Peel is this…little icon with the lightning bolt. And just click on that.…The Peel tool has popped open the UV Editor to show us the result.…
There is lots of buttons here, but only a few that we really need to work with.…Peel has flattened out the model and broken it up into different sections based…on where we cut the seams.…Right now some of the sections are overlapping each other.…The UV Editor has a quick way to space them all out more neatly.…Go down to the Arrange Element section of this palette and click the button Pack Normalize.…Basically, this button is going to position and size all of these sections, or UV…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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