Using Peel to flatten the UVW maps


show more Using Peel to flatten the UVW maps provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Using Peel to flatten the UVW maps

3ds Max's Peel tools are great leap forward over the older methods of creating UVW maps. It's much faster and easier to use, especially for character models. I will show you how to use it, along with some UV editing tools, to get really clean and efficient UV maps. Now that we've got all of the seams cut on our Hank model, we can click on the Quick Peel button. So we will select Hank here. We've got Unwrap UVW open, and Quick Peel is this little icon with the lightning bolt. And just click on that. The Peel tool has popped open the UV Editor to show us the result.

There is lots of buttons here, but only a few that we really need to work with. Peel has flattened out the model and broken it up into different sections based on where we cut the seams. Right now some of the sections are overlapping each other. The UV Editor has a quick way to space them all out more neatly. Go down to the Arrange Element section of this palette and click the button Pack Normalize. Basically, thi...

Using Peel to flatten the UVW maps
Video duration: 3m 50s 4h 31m Intermediate

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Using Peel to flatten the UVW maps provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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