Join Brian Bradley for an in-depth discussion in this video Using the PSD file, part of 3ds Max: Substance to Arnold.
- [Instructor] Having seen how easy it is…to work with the 16-bit exr files…that we exported from Substance Painter,…what we want to do now is look at…how we might also go about using the…8-bit psd file that we exported as well.…To take a look at that,…probably the first thing that we will want to do…in the material editor and robot tab…is drop an Arnold standard surface material…onto a blank area of the canvas,…and after adding a bitmap node as well…from the scene assets, images,…textures, painter, and PSD folder,…select the single dot psd file that we see there.…
Now this will instantly bring up…the psd import options dialog,…where we essentially have two import options open to us.…The first is to bring the whole file…in as a flattened image,…which wouldn't really be of any use to us here.…All we can, as I will do,…choose to select an individual…and specific layer from the file.…So let's grab the base color channel and click okay.…Once that is complete,…we can apply the material to the wheel geometry,…and turn on the show shaded material in view port option.…
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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