Join Brian Bradley for an in-depth discussion in this video Using Nvidia's imf_disp tool, part of Learning mental ray in 3ds Max.
…One set of tools that newer 3DS Max artists may not realize they have at…their disposal are those provided by Nvidia.…In a folder of the same name, that is created by default as a part of…any standard 3DS Max or Max Design install.…The most useful of these tools, at least initially will probably be…the disp tool that we will take a look at in this video.…Now, if you have used all of the defaults for your current 3DS Max install.…Then the folder we are referring to, if I just pull my Explorer window into view…here can be found at C:/Program Files/Autodesk/3ds Max,…Max Design 2015 in this case, and finally Nvidia.…
In here as you can see three different utility tools available to us.…In copy is a command line image copying and conversion utility that…can be used to create amongst other things memory mapped images for…render time speed ups using ventral rays up.…Own.map format.…mgif, on the other hand, is again, a command line tool,…provided this time to help artists make image comparisons supporting as it does,…
Author
Released
9/18/2014- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Duration
Views
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Learning CAT Rigging Tools in 3ds Max
with Joel Bradley2h 33m Intermediate -
3ds Max 2015 Essential Training
with Aaron F. Ross10h 43m Beginner
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Introduction
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Welcome1m 23s
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Gamma handling1m 22s
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1. mental ray Workflow
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Using string options4m 28s
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VFB and global controls3m 39s
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3ds Max gamma workflow4m 40s
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Using Nvidia's imf_disp tool4m 26s
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2. Lighting Tools
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Creating a daylight system6m 37s
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The physical sky map5m 44s
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IBL (Dome Light)6m 25s
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3. Global Illumination (GI)
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Global illumination overview5m 37s
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Understanding Final Gather5m 37s
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Using Final Gather6m 28s
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The mental ray sky portal5m 26s
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Understanding photons (GI)5m 33s
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Using photons: Part one5m 51s
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Using photons: Part two4m 11s
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4. mental ray Materials
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Arch & Design: Overview6m 32s
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Arch & Design: Diffuse6m 57s
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5. Quality Control with Image Sampling
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What is image sampling?2m 43s
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Classic vs. Unified mode5m 43s
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6. Render FX Tools
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Motion blur4m 32s
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Depth of field4m 25s
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Setting up for caustics4m 48s
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Creating the caustic effect5m 42s
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Proxies6m 32s
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Conclusion
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What's next?2m 5s
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Video: Using Nvidia's imf_disp tool