Join Brian Bradley for an in-depth discussion in this video Using Nvidia's imf_disp tool, part of Up and Running with mental ray in 3ds Max.
…One set of tools that newer 3DS Max artists may not realize they have at…their disposal are those provided by Nvidia.…In a folder of the same name, that is created by default as a part of…any standard 3DS Max or Max Design install.…The most useful of these tools, at least initially will probably be…the disp tool that we will take a look at in this video.…Now, if you have used all of the defaults for your current 3DS Max install.…Then the folder we are referring to, if I just pull my Explorer window into view…here can be found at C:/Program Files/Autodesk/3ds Max,…Max Design 2015 in this case, and finally Nvidia.…
In here as you can see three different utility tools available to us.…In copy is a command line image copying and conversion utility that…can be used to create amongst other things memory mapped images for…render time speed ups using ventral rays up.…Own.map format.…mgif, on the other hand, is again, a command line tool,…provided this time to help artists make image comparisons supporting as it does,…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
Getting Started with CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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