Using the Multi-Editor and the MassFX Visualizer


show more Using the Multi-Editor and the MassFX Visualizer provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Using the Multi-Editor and the MassFX Visualizer

Having taken a look at substeps and Solver Iterations already, the final accuracy option that we want to take a look at for now is this Generate Shape Per Element checkbox. This option, when on, lets us create a separate physical shape for each element in a geometric object-- that is, once we apply a MassFX rigid body modifier to it. When off, as it is by default, MassFX creates a single physical shape for the entire object. This option obviously is likely to be less accurate, but it can stimulate faster, hence it being the default.

To demonstrate how to Generate Shape Per Element option works, let's again make use of our old friend the 3ds Max teapot primitive. Now, this particular object, as you may know, consists of four elements. If we just select a teapot, right-click, and Convert to Editable Poly, we can enter subobject element mode. Now, as we click through our geometry, you can see it consist of a body element, a handle, a spout, and a lid. Four elements in total. With that esta...

Using the Multi-Editor and the MassFX Visualizer
Video duration: 4m 42s 3h 53m Intermediate

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Using the Multi-Editor and the MassFX Visualizer provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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