From the course: 3ds Max 2019 Essential Training
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Using the Modeling ribbon - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Using the Modeling ribbon
- [Instructor] The ribbon is an interface panel that has numerous tabs on it to perform functions such as modeling with an editable poly object. I've got the ribbon hidden currently so, let's display it. There's a button on the main tool bar to show or hide the ribbon. And if nothing is selected, most of these tabs on the ribbon will be empty. If we go to Free Form or Selection, it's just blank. If we go to Object Paint we finally see something. We're interested in the Modeling tab. And that has numerous tools applicable to the editable poly object or the edit poly modifier. The edit poly modifier has pretty much all the same tools as the editable poly object, but the modifier is destructive. In other words, it can perform topology changes that cannot be reversed and that's kind of a paradox to have a destructive tool in the middle of a nondestructive work flow like a modifier stack. So in general, we don't use the edit poly modifier very much. We almost always convert to editable…
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Contents
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Preparing Boolean operands6m 6s
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Adding edges with Quickslice4m 30s
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Cutting with Boolean subtraction2m 29s
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Creating doors6m 39s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Use the caddy to set options for an inset polygon6m 1s
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Cloning sub-objects with Detach3m 26s
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Branching with Editable Poly Extrude3m 21s
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Simplifying geometry with Remove2m 47s
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Extruding a planar surface to a closed volume4m 44s
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Detailing with Editable Poly Chamfer4m 5s
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Reflecting objects with Mirror6m 11s
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Welding vertices4m 47s
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Refining geometry with SwiftLoop3m 31s
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Constraining sub-object transforms4m 27s
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