Join Steve Nelle for an in-depth discussion in this video Using the Material/Map browser, part of 3ds Max 2011 New Features.
The Slate Material Editor's Material/ Map Browser is the area in the editor…where you choose the type of material or map you're wanting to use in building your skin.…As you scroll up and down, you can see the way things are categorized.…The material is positioned at the top, followed by the maps down below.…The column can be widened to the right should you have a few longer names in the list.…Be aware that the available choices and options listed in the Browser will…differ all depending on the specific rendering engine you've set the scene up to render with.…
The Mental Ray Renderer offers a healthy handful of additional choices.…Let's go ahead and switch away from the default Scanline Renderer, with which we…are currently configured.…We will close the Slate dialog.…Then hit F10 to go to our Render setup.…If we go down to the bottom of the list, we can open up the Assign Renderer,…and then just to the right of Production, we will click on little icon with the three dots.…From here we will choose mental ray Renderer, and we will say OK. Very good!…
- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Skill Level Intermediate
3ds Max 2011 Essential Trainingwith Aaron F. Ross10h 4m Beginner
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Modeling Improvements
Using Caddies6m 29s
2. Texture and Material Enhancements
3. The CAT Character Animation System
4. Scene Management Enhancements
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