Using the Material/Map browser


show more Using the Material/Map browser provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the 3ds Max 2011 New Features show less
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Using the Material/Map browser

The Slate Material Editor's Material/ Map Browser is the area in the editor where you choose the type of material or map you're wanting to use in building your skin. As you scroll up and down, you can see the way things are categorized. The material is positioned at the top, followed by the maps down below. The column can be widened to the right should you have a few longer names in the list. Be aware that the available choices and options listed in the Browser will differ all depending on the specific rendering engine you've set the scene up to render with.

The Mental Ray Renderer offers a healthy handful of additional choices. Let's go ahead and switch away from the default Scanline Renderer, with which we are currently configured. We will close the Slate dialog. Then hit F10 to go to our Render setup. If we go down to the bottom of the list, we can open up the Assign Renderer, and then just to the right of Production, we will click on little icon with the three dots. Fro...

Using the Material/Map browser
Video duration: 5m 19s 2h 43m Intermediate

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Using the Material/Map browser provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the 3ds Max 2011 New Features

Subject:
3D + Animation
Software:
3ds Max
Author:
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