Join Brian Bradley for an in-depth discussion in this video Using LookAt, part of Animating in 3ds Max: Constraints, Controllers, and Wire Parameters.
- [Narrator] One of the simplest and yet oftentimes…most useful of the constraints available…in 3ds Max is the Lookout option.…A control that can be used to have one object…in the scene continuously and automatically…orient itself to look at the pivot point of another.…Indeed, if you have worked with lights and or cameras…inside of 3ds Max, then there is a good chance…that you have already worked with objects…that have a Lookout controller applied.…For instance, if I just hit the Control + C keys…to create a new physical camera from our…perspective view here, you will see,…if I just make certain that we are using a target camera,…that over in the motion panel,…the camera is using a Lookout controller…that has the PhysicalCamera001.Target object…as its Lookout point.…
The same being true of targeted lights as well.…What we want to do in our scene, then,…is fix our slightly broken rig.…If I grab the point helper that controls the motion…of the main arm here and move it around,…you can clearly see that the piston that is supposed…
- Reviewing the importance of pivot points in animation
- Accessing and working with controllers in the UI
- Creating reaction animations
- LookAT controllers
- Wire parameters
Skill Level Intermediate
3ds Max 2018: Mastering UVW Mappingwith Joel Bradley2h 31m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Stylized Environment for Animationwith Zaheer Mukhtar4h 44m Intermediate
3. Wire Parameters
What's next1m 6s
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