Join Steve Nelle for an in-depth discussion in this video Using Hair Spline Deform, part of 3ds Max 2010 New Features.
By using the new Spline Deform feature on the Hair and Fur Modifier, you can…now more easily style or animate your character's hair by having it conform to…the shape of a spline.…We'll start by first selecting the blue sphere, then applying the Hair and Fur…Modifier. Now the Hair Deformation Controls can be found under the Tools tab.…So open that up and then click on the None button directly below the words,…Spline Deform. This now simply signals to Max that we're ready to pick a spline in our scene…that we will then use to change the curvature of our hair. With the button down,…go ahead and click on the yellow line. Notice how each hair is now conforming…to the general overall curvature of the yellow spline. Let's take a look at how…that would look if we would render it out.…
If you would like to experiment with a different line, or would simply like to…remove the one that we are using; you can simply click on the X button to the…right of the spline's name. To return the hair to its original layout, we'll now click Regrow Hair.…
- Using the Application button and QuickAccess toolbar
- Understanding the Viewport changes and shading enhancements
- Understanding and customizing the Modeling Ribbon
- Managing materials with the new Material Explorer
- Exploring improvements to the Mental Ray Render Frame window
- Adding multiple soundtracks using ProSound
Skill Level Intermediate
1. Working with the New Interface
Understanding the interface1m 41s
2. Scene Management Tools
3. Viewport Changes and Enhancements
4. Modeling Improvements
6. Other New Stuff
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