Join Brian Bradley for an in-depth discussion in this video Using Final Gather, part of Up and Running with mental ray in 3ds Max.
…Probably the most popular and widely used GI tool available in Mental Ray at…this moment in time, is Final Gather.…Originally added to the renderer as a finisher for the photon-based GI system.…Final Gather has since moved on to become a fully fledged GI tool in its own right.…So much so, that it is now enabled by default.…Whenever Mental Ray is set as the production renderer.…Time in this video then to put Final Gather to the test, and…see how it performs in a scene that presents quite a challenge to it.…Here we have an interior with just a single window, or…opening to the outside environment.…Where we have a daylight system set up, using both the Mental Ray sun and…Skylight types.…These are providing the only source of illumination for…this interior environment, thereby making it quite hard for…Final Gather to calculate a clean, an even GI solution.…To see just how difficult this will be,…let's take a render of the interior with only direct lighting enabled.…As you can see, not a lot of direct light to find and gather to work with at all.…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
Getting Started with CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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